Prototype Multiplayer Mod

: Your client receives coordinates for other players from the server. It then uses the game's memory to "spawn" an NPC (like a civilian or soldier) and force that NPC's position and model to match the other player's data. 2. Required Development Tools

Imagine two players in a Prototype multiplayer mod. Player A uses "Hijack" to grab a tank. Player B, across the city, uses "Devastator" to explode 50 infected. The game’s physics engine now has to calculate the position of every debris chunk, car, and NPC across two separate game states. Without true server-authoritative networking, desyncs happen within seconds. One player sees a helicopter shooting at them; the other sees the helicopter frozen in mid-air. prototype multiplayer mod